This year, achievements now support rarity, leaderboards and achievements can be configured and archived via API, and multiplayer matchmaking now supports custom matchmaking rules. Use Apple’s social gaming network to bring more engagement, connection, and discovery to your games. Create custom content filters and take advantage of dynamic controls for your content stream. Monitor gameplay performance using Metal with real-time stats and logging, including CPU and GPU render time and frame presentation deadlines.Ĭapture any combination of windows, apps, and displays with minimal CPU and GPU overhead. A wide variety of new and existing game controllers are supported by the Game Controller framework across Apple platforms. Get the best low-latency input from game input devices including keyboard, mouse, controllers, joysticks, steering wheels, and more. View sample code Game Controller framework Provide smooth frame rates and more responsive interactions using the new CAMetalDisplayLink. Now, the GPU binary compiler supports ray tracing and dynamically linked libraries with a toolchain for macOS or Windows. Generate GPU binaries at build time and eliminate in-app shader compilation, improve game performance, and reduce load times. This year, MetalFX Upscaling supports more devices with improved quality and increased scaling. Render complex scenes in less time per frame with high-performance upscaling and anti-aliasing. ![]() ![]() Use the game porting toolkit to eliminate months of up-front work and evaluate how well your game could run on Mac before writing any code.Ĭonvert your shaders and graphics code so that your game can take full advantage of the powerful features and performance of Apple silicon.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |